Ragdoll-demo
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This is a ragdoll-animation tech-demo. Supports nds-motion
pak to sense gravity.
Ragdoll-demo is a technical demo i made to test, you guessed
it, ragdoll effect. I've been willing to play with ragdolls
for a while. And as i bought a motion pak, i just felt this
was a good way to test it. Here is a quick overview of the
way the program works : click and drag to move the particles
; hold up and click to add particles ; hold down and click
two particles to create a stick ; press B to reset/clean the
playing field ; press A to start animation ; Press L to use
nds-motion input instead of +Y axis gravity. The program
runs smoothly in no$gba (except for motion), and has been
thoroughly tested on an MK5 flash cart. I am using a nds
motion pak (slot2), but it should work fine on a motion
card, as i'm using code from devkitpro.
Support is done on
gbadev.org
(english forum).
Here's a screenshot of something just drawn :

Here's a screenshot of this same thing, animated :
